Wild Magic Surge.
When the Golem casts a spell or activates a magical ability trigger a wild magic surge
Radiant Core.
Melee attacks deal an additional 1d4 Radiant damage
Force spells can be cast as Radiant damage instead.
Venomous Fangs.
The Golem's bite attack, on hit, causes the target to make a DC 13 constitution saving throw or become paralyzed till the start of the creatures turn
Spiked Armour.
Any creature that lands a melee attack on the Golem takes 1d6 piercing damage
Luna Recharge.
Each hour spent under moonlight allows the Golem to regain a spell slot.
Regenerative Plating.
At the end of the Golem's turn regain 1d4 hitpoints ( only in combat )
Azul's Special.
When the Golem hp would hit 0 instead banish it for 1 min. Returns in the closest available free space. (1 time per day)
Multi-Attack.
The golem may attack twice each turn
Bite.
Melee Weapon attack: +5 to hit. reach 5ft., one target,
Hit: 1d10 + 4 piercing damage.
Weapon Attack.
Melee Weapon attack: +4 to hit. reach 5ft., one target,
Hit: Used weapon + 4 weapon type damage.
Arcane Battery.
The Golem has 3 spell slots that it can use to cast either Sheild or Magic Missile (lvl equal to half the parties lvl rounded up).
Rune Of Warding.
The Golem creates an aura of protection that gives all allies within 10ft an additional 1d4 to all saving throws. (lasts 30 seconds)
Magnetic Grip.
The Golem my cast catapult (lvl 1) on any magnetic objects in its hands (3 times per day)
Magnetic Grip.
As a bonus action the golem may draw any metal object within 15ft to its hand.
Description
800kg
8ft tall
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