Armor Class
13
(armor scraps)
Hit Points
15
(4d8)
Speed
20 ft.
STR
15
(+2)
DEX
8
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison, Psychic
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Slam
Melee weapon attack: +4 to hit, reach 5ft, one target.
hit: 1d8 +2 bludgeoning damage
Reactions
Tremor
When hit it can choose to cause a tremor
any player within 15ft must make a dex saving throw (DC 10) or otherwise knocked prone
Description
a large mossy boulder with a few floating rocks acting as limbs a rusty sword stuck inside of it. a skull sits somewhere embedded in the rock animating it.
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