Large Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 65 (10d8)
Speed 35 ft., Has heavy footsteps and are audible to anyone in a 60 foot radius.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +4, INT +3
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Invisibility. The Beast of Mischief can turn invisible once per day.

Spellcasting. The Beast of Mischief can innately cast the following spells: At will: Minor Illusion. 1/day each: Charm Person, Disguise Self.

Actions

Multiattack. The Beast of Mischief makes three attacks: two with Mischief Strike and one with Trickster's Dart. Alternatively, the Beast of Mischief makes two ranged attacks with Trickster's Dart.

Mischief Strike. MeleeWeapon Attack: +2 to hit. Hit: 6 (1d6 + 3) Piercing damage. On a hit, the target must succeed on a DC 13 Dexterity saving throw or be restrained by the Beast's mischievous energy until the end of their next turn.

Trickster's Dart. Ranged attack that deals 5 (l d4 + 3) psychic damage. On a hit, the target must make a DC 13 Intelligence saving throw or be confused as illusions dance in their mind, causing them to attack a random creature within their reach.

Reactions

Armored Skin. As a reaction, the Beast of Mischief adds 2 to its AC against one melee attack that would hit it. To do so, the creature must be aware of the attacker and wield a weapon mischievously.

Description

The Beast of Mischief stalks its prey and attacks when the target least expects it. It loves to feed on creatures to grow stronger and has a specific taste for Half-Orcs.

Monster Tags: monstrosity

Habitat: Underdark

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