Special Trait Name. Enter the description for your special trait.
Spellcasting. [Zordash] is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). [Zordash] has following [Charisma] spells prepared:
Cantrips (at will): [Eldritch Blast], [Gust], [Light], [Mage Hand], [Message], [Toll the Dead]
2nd level (2 slots): [Phantasmal Force], [Shadow Blade], [Suggestion], [Arms of Hadar], [Detect Magic], [Hex]
Action Name. eldritch blast
Eldritch Blast. Ranged Spell Attack: +6 to hit, reach 120 ft., 1 target. Hit: 7 (1d10 + 3) [force] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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