Medium Humanoid
Armor Class 18 (Psionic Might)
Hit Points 127 (15d8 + 60)
Speed 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws STR +5, CON +7, WIS +8
Skills Acrobatics +6, Athletics +11, Insight +11, Investigation +5, Perception +11
Damage Vulnerabilities Psychic
Damage Immunities Force
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 30 ft., Truesight 60 ft., Passive Perception 21
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Psionic Might. The Vacua Animum can add its Wisdom Modifier to its AC and can use their Wisdom in place of Strength for checks and attacks. It doubles its proficiency bonus in Wisdom based skills and saves.
Regeneration. At the start of each of its turns, the Vacua Animum regains 10 hit points. This trait does not function if the Vacua Animum takes psychic damage, resuming once a turn passes and no psychic damage is incurred.

Actions

Multiattack. The Vacua Animum attacks three times with its Non-Euclidean Longsword. After it hits or misses with an attack, the Vacua Animum can teleport up to 30 feet to an unoccupied space it can see. The Vacua Animum can replace one attack with a Psionic Burst if it is available.

Non-Euclidean Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage, plus 18 (4d8) force damage.

Innate Spellcasting (Psionics). The Vacua Animum casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: detect magic, detect thoughts, dispel magic, sending
1/day each: dimension door, fly, greater invisibility

Psionic Burst (Recharge 5-6). Psionic energy is projected in a 30 ft. cone. This cone deals 22 (5d8) force damage, and the Vacua Animum can add another effect.

  • Pushing Strike: The affected creature(s) must make a DC 16 Strength Saving throw. On a failure, they are pushed directly backward 20 feet.
  • Kneel: The affected creature(s) must make a DC 16 Strength Saving throw. On a failure, they are prone.
  • Discombobulate: The attacked creature(s) must make a DC 16 Wisdom Saving throw. On a failure, they are stunned for one minute. The creature(s) can repeat this saving throw at the end of each of their turns, ending the effect on a success.
Bonus Actions

Blink Step. The Vacua Animum teleports up to 60 feet to an unoccupied space it can see.

InternalXplosion

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