Deflection. If a ranged attack or spell is rolled to hit Aevus he can roll an opposed attack roll to reduce the damage by 1d10+10 and if he reduces it to 0, it is sent back at the attacker.
Spellcasting. Aevus is a 15-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 21, +13 to hit with spell attacks). Aevus has following spells prepared:
Cantrips (at will): [ray of frost], [gust]
1st level (4 slots): [command], [magic missile]
5th level (3 slots): [dominate person], [shatter]
9th level (1 slot): [power word kill]
Aevus either makes three attacks with his Fists of the Wind or uses his Voice of the
North ability.
Fists of the Wind. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 9) [force] damage.
Deflection Redirect. Ranged Weapon Attack: +13 to hit, range 60/120 ft., 1 target. All conditions and damage of the attack he is deflecting apply.
Voice of the North. Aevus utters a word and the winds obey his command. Roll a d20 to see which word he utters and the effect correlated.
- 1-3 Burn: Con save DC 21. 4d6 fire damage on a failed save and target is blinded for one turn. No blinding and half damage on a successful save.
- 4-6 Freeze: Con save DC 21. 4d6 cold damage on a failed save and target is restrained for one turn. No restraining and half damage on a successful save.
- 7-10 Crush: Con save DC21. 6d6 force damage on a failed save and target is knocked prone. Target is not knocked prone on a failed save and half damage.
- 11-15 Break: Con save DC 21. 2d8 slashing damage, 2d8 piercing damage, 2d8 bludgeoning damage on a failed save and target drops all items they are holding and their AC is reduced by 5 for two turns. No effects on a successful save and half damage.
- 16-19 Fall: Con Save DC 21. 8d8 psychic damage, target is knocked back 30 feet and is stunned for two turns. No effects on a successful save and half damage.
- 20 Perish: Con Save DC 21. 10d10 radiant damage and if this drops the target to 0 hit points they are instantly killed. Disadvantage on attacks for 1 turn and half damage on a successful save.
Windstepping. Aevus can move half of his movement as a bonus action.
Flash of Wind: Aevus can make an extra attack with the Fists of the Wind.
Wind Shield. Aevus can use his reaction in order to make an enemy that connects with a melee attack on him or an ally he can see reroll their attack roll as he controls the winds in order to deflect their attack.
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