Large Celestial, Neutral Good
Armor Class 15 Natural Armor
Hit Points 350 (70d10)
Speed 60 ft., Walk 40 ft.
STR
30 (+10)
DEX
28 (+9)
CON
21 (+5)
INT
25 (+7)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +15, INT +12, WIS +8
Damage Resistances Force
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 17
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Deflection. If a ranged attack or spell is rolled to hit Aevus he can roll an opposed attack roll to reduce the damage by 1d10+10 and if he reduces it to 0, it is sent back at the attacker.

Spellcasting. Aevus is a 15-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 21, +13 to hit with spell attacks). Aevus has following spells prepared:
Cantrips (at will): [ray of frost], [gust] 
1st level (4 slots): [command], [magic missile]

 5th level (3 slots): [dominate person], [shatter]

9th level (1 slot): [power word kill]

Actions

Aevus either makes three attacks with his Fists of the Wind or uses his Voice of the 
North ability.

Fists of the Wind. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 9) [force] damage. 

Deflection Redirect. Ranged Weapon Attack: +13 to hit, range 60/120 ft., 1 target. All conditions and damage of the attack he is deflecting apply.

Voice of the North. Aevus utters a word and the winds obey his command. Roll a d20 to see which word he utters and the effect correlated.

  • 1-3 Burn: Con save DC 21. 4d6 fire damage on a failed save and target is blinded for one turn. No blinding and half damage on a successful save.
  • 4-6 Freeze: Con save DC 21. 4d6 cold damage on a failed save and target is restrained for one turn. No restraining and half damage on a successful save.
  • 7-10 Crush: Con save DC21. 6d6 force damage on a failed save and target is knocked prone. Target is not knocked prone on a failed save and half damage.
  • 11-15 Break: Con save DC 21. 2d8 slashing damage, 2d8 piercing damage, 2d8 bludgeoning damage on a failed save and target drops all items they are holding and their AC is reduced by 5 for two turns. No effects on a successful save and half damage.
  • 16-19 Fall: Con Save DC 21. 8d8 psychic damage, target is knocked back 30 feet and is stunned for two turns. No effects on a successful save and half damage.
  • 20 Perish: Con Save DC 21. 10d10 radiant damage and if this drops the target to 0 hit points they are instantly killed. Disadvantage on attacks for 1 turn and half damage on a successful save.
Bonus Actions

Windstepping. Aevus can move half of his movement as a bonus action.

Flash of Wind: Aevus can make an extra attack with the Fists of the Wind.

Reactions

Wind Shield. Aevus can use his reaction in order to make an enemy that connects with a melee attack on him or an ally he can see reroll their attack roll as he controls the winds in order to deflect their attack.

GorthalaxtheUnsatiable

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