Hold Breath. The crocodile can hold its breath for 15 minutes.
Two attack per round (+2 prof)
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 1d4+2 of slashing dmg
Scream. Ranged Weapon Attack: reach 16 ft, hits every creature that's not an ally. Con saving throw. DC 14. If the creature fails, they are frightened for the round. Once per short rest.
Tail: Melee Weapon Attack: +5 to hit, reach 6 ft., one target. 2d8 + 2 bludgeoning damage.
Description
Green and biped crocodile, looks vaguely humanoid, has long claws. Kidnaps and eats children.
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