Nature bond: This creature may take an action to do 1 of the following actions:
- Hide withing thin foliage, such as small trees, as if it were complete darkness.
- It may bend roots of a tree, plant, or other objects to it's own will (Note: It may only protrude 3ft out of the ground or less.)
- It may speak with small animals and insects
Nature's Wrath: Upon the creature's death, it's cloak will come alive and attempt to posses the first person it recognizes. The subject must make a DC: 12 DEX. save or be possessed
Spellcasting: A Crawly is a Gnome-level spellcaster. Its spellcasting ability is WIS (spell save DC 12, +3 to hit with spell attacks). A Crawly has following spells prepared:
Forest level (2 slots): [Polymorph (Turn an object into a red collar T-shirt)], [Entangle], [Bestow Curse], [Invisibility], [Enlarge/Reduce]
Bug-Net Catch: You may take an action to catch a Tiny or smaller object in your net, restraining it if is living.
Bug-Net: Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 4 (1d4 + 2) Bludgeoning damage.
Glitter Toss: RangedWeapon Attack: +2 to hit, range 5/10 ft., # target. target is required to make a 13 DEX. saving through. on a failed save; the target is blinded, on a successful save; target is charmed.
MYTHIC ACTION: DISSAPEAR
- The creature teleports to a different area in the universe, leaving your area. (This area could be 1 mile-infinity)
Description
These creatures haven't been documented on by scholars and sages in years, due to their stealthy nature, and their lacking in numbers. These are a sub-race of Gnomes.. well.. If you could call them that. These "things" have been told to be "The Messenger of dead, ancient gods of nature, and life as we know it." -Maxwell Divilly, Former researcher of the crawly species. Seeing one of these creatures is a "once in a blue moon" experience, but if you do ever see one, keep your valuables safe with you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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