Large Ooze
Armor Class 10 Natural
Hit Points 35 (5d10 + 5)
Speed 20 ft., Swim 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Blinded
Senses Darkvision 60ft, Passive Perception 7
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Crushing Maw has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Crushing Maw makes two attacks: one with its bite and one with its tail.

 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (3d8+2) piercing damage.

 

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d6+2) bludgeoning damage.

 

Oil Spit. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: The target must succeed on a DC 12 Dexterity saving throw or take 16 (3d10) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be Poisoned for 1 minute. A Poisoned creature no longer suffers the effects of Poisoned at the start of its turn, but it must continue to make the Constitution saving throw at the start of each of its turns. If it fails three of these saving throws, it is no longer Poisoned, but it suffers one level of Exhaustion. A creature that succeeds on its Constitution saving throw three times in a row ends the effect and suffers no further Exhaustion.

Brightbeard

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