Armor Class
14
(Unarmored Defense)
Hit Points
34
(4d12 + 8)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +5, CON +4
Skills
Animal Handling +2, Survival +2
Damage Resistances
Bludgeoning, Piercing, Slashing
Senses
Passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Danger Sense. The barbarian has advantage of Dexterity Saving throws against effects that it can see while it is not blinded, deafened or incapacitated.
Reckless. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5 slashing damage.
Bonus Actions
Rage (3/day). For one minute, the barbarian gains advantage of Strength checks and Strength saving throws, deals an extra 2 damage on weapon attacks (included in the attack), and has resistance bludgeoning, piercing, and slashing damage.
Description
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