Brutal Critical. The barbarian rolls one additional weapons damage die when determining the extra damage for a critical hit with a melee attack.
Danger Sense. The barbarian has advantage of Dexterity Saving throws against effects that it can see while it is not blinded, deafened or incapacitated.
Feral Instinct. The barbarian makes two attacks with its greataxe.
Reckless. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Relentless Rage. If the barbarian falls to 0 hit points while raging and aren't killed outright, it makes a DC10 Constitution saving throw. On a success, the barbarian drops to 1 hit point instead. On each successive attempt, the DC increased by 5 until after a short or long rest.
Multiattack. The barbarian makes two attacks with their greataxe.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7 slashing damage.
Rage (5/day). For one minute, the barbarian gains advantage of Strength checks and Strength saving throws, deals an extra 3 damage on weapon attacks (included in the attack), and has resistance bludgeoning, piercing, and slashing damage.
Description
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