Medium Humanoid (Paladin), Lawful Good
Armor Class 19 (Plate, +1)
Hit Points 367 (35d8 + 210)
Speed 30 ft., Fly 60 ft.
STR
21 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
15 (+2)
WIS
17 (+3)
CHA
23 (+6)
Saving Throws STR +11, CON +12, WIS +9, CHA +12
Skills Insight +9, Intimidation +12, Persuasion +12, Religion +8
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Common, Elvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Equipment. Corona wears a set of Plate, +1 armor, and wields a Holy Avenger Greatsword.

Aura of the Dawn. While Corona is not unconscious or Incapacitated, she emits an aura out to 30 ft. While within this aura, all allied creatures (including herself) gain the following benefits:

  • They have advantage on all saving throws made against spells or other magical effects.
  • They have a +6 bonus to all savings throws.
  • They cannot be affected by the Charmed or Frightened conditions.
  • They deal an additional 6 Radiant damage whenever they deal damage to or heal another creature (this is already calculated in Corona's attacks).

Purity of Spirit. Corona is always under the effects of a Protection from Evil and Good spell.

Spellcasting. Corona is a 20th-level paladin and her spellcasting ability is Charisma (spell save DC 20). She has the following spells prepared:

Actions

Multiattack. Corona makes 4 Holy Avenger Greatsword attacks.

Holy Avenger Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. On Hit: 15 (2d6 + 8) slashing damage plus 10 (1d8 + 6) radiant damage. If the target is a fiend or an undead, this attack deals an additional 11 (2d10) radiant damage.

Holy Nimbus (Recharge Long Rest). For the next minute, Corona begins to emit bright light in a 30 ft. radius, and dim light for 30 ft. beyond that for 1 minute. Whenever a creature that is hostile to Corona starts their turn in the bright light, they suffer 10 radiant damage.

Greater Lay on Hands (6/Long Rest). Corona divests herself of some of her holy magic to heal another creatures wounds and restore their health. Corona touches a creature and restores a number of hit points equal to twice her Paladin level. She also neutralizes all diseases and poisons afflicting the creature.

Bonus Actions

Dawnflight. Corona unfurls or retracts her angelic wings, granting her the ability of flight if they are unfurled.

Smite the Wicked (7/Long Rest). Corona surges with power from her oath and targets a wicked foe as the subject of her holy wrath. Corona chooses one aberration, fiend, or undead creature within 60 ft. of her that she can see. For the next minute, she has advantage on all attack rolls against that creature, and she treats a 19 or a 20 on the d20 roll for the attack as a critical hit against that creature.

Reactions

Corona can take up to 2 reactions per round, but only one per turn.

Parry. When Corona is hit by a melee weapon attack, she can add 6 to her AC for that attack. She must be wielding a melee weapon or be wearing a shield in order to use this reaction.

Riposte. When a creature within 5 ft. of Corona misses her with an attack, she may use her reaction to make one melee weapon attack against the creature.

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