Armor Class
11
Natural
Hit Points
52
(7d8 + 21)
Speed
STR
12
(+1)
DEX
3
(-4)
CON
16
(+3)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amorphous. The Blood Jam can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The Blood Jam makes two attacks, one with its slam and one with its blood drain.
Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Blood Drain. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the Blood Jam gains 4 1d8 temporary hit points
.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/16/2024 3:07:38 PM
|
2
|
0
|
1
|
Coming Soon
|
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