Natural Weapons: You gain a multiattack (one bite and two claw attacks).
Heightened Senses: You have advantage on Wisdom (Perception) checks that rely on smell or hearing.
Damage Resistances: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons.
Increased Durability: You gain 50 temporary hit points when you transform.
Regeneration: You regenerate hit points equal to your proficiency bonus at the start of your turn if you have at least 1 hit point.
Multiattack: Make three attacks: one with your bite and two with your claws.
Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 6 slashing damage.
Revert Form. As a bonus action you revert to your natural form, losing all temporary hit points and gaining one level of exhaustion.
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