False Appearance. While the doll remains motionless, it is indistinguishable from an ordinary, inanimate doll.
Immutable Form. The doll is immune to any spell or effect that would alter its form.
Magic Resistance. The doll has advantage on saving throws against spells and other magical effects.
Surprise Attack. If the doll surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 4 (2d4) damage from the attack.
Multiattack. The doll makes two scissor attacks.
Scissor. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage plus 9 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the doll's next turn.
Maddening Glare. The doll targets one creature it can see within 30 feet of it. If the target can see the doll, the target must succeed on a DC 13 Wisdom saving throw or suffer a form of short-term madness (roll on the table to determine) that lasts 1d10 rounds instead of minutes. A target that succeeds on the saving throw is immune to the Terrifying Glare of all murder dolls for the next 24 hours.
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