Legendary Resistance (3/Day). If Charlette fails a saving throw, she can choose to succeed instead.
Special Equipment. Margaret Rifle is a +3 Rifle with Rallying bulllets.
Spellcasting (DC 11+1d10) +1d10+3 to hit. The stalker has the following spells prepared.
Cantrip (at will): Chill Touch, Infestation, firebolt, Mind Sliver, produce flame, Shocking Grasp, Vicious Mockery, Armor of Agathys, Command, Charm Person, Dissonant Whispers, Bless
1st (4plr): Hellish Rebuke, Silvey Barbs, Sleep, Earthbind, Expeditious Retreat, Jump, Longstrider, Hold Person, Mind Spike, See Invisibiliity, Darkvision, Suggestion, Tasha';s Mind Whip
2nd (3 plr): Antagonize,Bestow Curse, Aura of Vitality, Call Lightning, Dispel Magic, Fear, Remove Curse, Slow, Thunder Step
3rd (3 plr): Aurra of Life, Banishment, Compulsion, Confusion, Gate Seal, Psychic Lance,
Divine Determination: Initiative is rolled normally however, unliike in normal initiative Margaret determines who gets what initiative however all creatures only get one tun.
Multiattack. Magaret makes three attacks, one can be substituted for a Divine Word, and can cast a spell or Pearl bomb if possible.
Rallying Shot. Ranged Weapon Attack: +1d10+8 to hit, range 120 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (1d10+3) necrotic damage and an ally can immediately move up to their speed (no action required)
Pearl Bomb (Requires Pearl Power Recharge: 5-6) A 20-foot-radius, sphere of divine Pearl materializes in an area up to 120 feet away from Margaret centered on a point within range. Each creature in the sphere must make a DC 11+1d10 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. Additionally, creature that failed the save by 5 or more are teleported to the center of the sphere before it explodes.
Divine Word Boost. Charlette utters a divine word. One creature within 60 feet of Charlette that can hear her has its movement speed doubled and rolls weapon or unarmed strike damage twice when using the attack action and adds those rolls together when determining damage.
Divine Word Rally. Charlette utters a divine word. One creature within 60 feet of Charlette that can hear her immediately heals for 8d6 and adds 1d4 for ability checks, Saving Throws, Attack Rolls, and spell Save DCs until the end of Charlette's Next Turn.
Divine Word Freedom Charlette utters a divine word. One creature it can see within 60 feet of itself. The target is cleared of all Conditiions, Diseases, Divine Worrd Effects, and movement impairing effects except Petrify.
Divine Word Teleport An ally teleportss up to 60 feet.
Pearl Power (1/Day). Brilliant Pearl Fragments harmlessly wreathes Margaret and empowers her. The Pearl fragments last for 1 hour or until she has the incapacitated condition or loses concentration. While wreathed in pearl, Margaret gains truesight within 30 feet, can use her Pearl Bomb action, has resistance to Psychic Damage, and advantage on ability checks. In addition, Margaret is unaffected by magic that would ascertain her alignment, creature type, thoughts, or truthfulness.
Vex Foe (cannot be used while Pearl Power is active). Margaret Places a Vex on a creature within 120 feet of her. The target has disadvantage on ability checks and takes 1d6 extra necrotic damage from attacks and spells cast by Margaret.
Inquire True Name. Margaret makes an Insight Check vs the targets passive deception and, on a success, knows the target's true name. While the name is known the target automatically fails saving throws vs abilities and spells created by Margaret.
Shiny Counterspell. Charlette interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower, it fails and has no effect. If the spell is 6th level or higher, Charlette makes an Intelligence check (DC 10 plus the spell’s level). On a successful check, the spell fails and has no effect. Whatever the spell’s level, the caster takes 5(1d10) radiant damage if the spell fails and can't use reactions. If the spell fails, an ally of Charlette until the end of Charlette's next turn has an additional action, bonus action, or movement on their turn.
Pearl Armor (Requires Pearl Power). When a creature Margaret can see makes an attack roll against it, Margaret can form a coat of peal around herself, granting a +4 bonus to its AC against that attack. After the attack hits or misses, the Pearl shatters, and each creature within 5 feet of Margaret must succeed on a DC 18 Dexterity saving throw or take 13 (3d8) Radiant damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/17/2024 9:34:05 PM
|
31
|
1
|
--
|
Coming Soon
|
Comments