Medium Humanoid, Neutral Evil
Armor Class 17 Natural
Hit Points 20 (4d6)
Speed
STR
15 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
7 (-2)
Senses Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

The Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 5 (1d6 + 2) [Bludgeoning damage] damage. any creature hit with this attack has to make a DC 12 Strength saving throw or be grappled until it is released or makes the saving throw on its turn.

Claw Crush. when a creature is grappled by carl on his turn he can crush them and they make a DC 12 strength saving throw or take 5 (1d8 + 2)

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bro ate a crab devil fruit and now steals from people.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MillerTime690

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