The Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 5 (1d6 + 2) [Bludgeoning damage] damage. any creature hit with this attack has to make a DC 12 Strength saving throw or be grappled until it is released or makes the saving throw on its turn.
Claw Crush. when a creature is grappled by carl on his turn he can crush them and they make a DC 12 strength saving throw or take 5 (1d8 + 2)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bro ate a crab devil fruit and now steals from people.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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