Keen Smell. The cat has advantage on WIS (Perception) checks that rely on smell.
Mimicry. The cat can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 24 WIS (Insight) check.
Pounce. If the cat moves at least 40 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 STR saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.
Multiattack. The cat can use two claw attacks and one bite attack.
Claws. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 8d6 slashing damage. The creature must make a DC 21 CON saving throw or start heavily bleeding, taking an extra 2d6 acid damage.
Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 6d6 slashing damage. The creature must make a DC 24 STR saving throw or be grappled by the cat, the cat can choose to throw the target on its next turn (Distance decided by rolling 4d10, and rounding up).
Hiss. The cat lets out an ear piercing hiss, any creature caught in a 60 ft. sphere around must make a DC 21 CON saving throw, on a failure the creature will take 4d8 thunder damage and be deafened.
Golden Eye. Ranged Weapon Attack: +12 to hit, reach 120 ft., one or two targets. Hit: 16d8 radiant damage. The cat fires two thin rays of golden light from its eyes, it can choose to focus both beams onto one target or look in two different directions and strike a second target. When hit, the creature is knocked prone and a permanent scar will be left where the cat struck the creature. If the creature hit with this attack is undead they will immediately die.
The cat of godly strength can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cat regains spent legendary actions at the start of its turn.
Teleport. The cat magically teleport's, along with any equipment it is wearing or carrying, up to 150 feet to an unoccupied space it can see.
Cat-like Reflexes. The cat of godly strength prepares to jump out of the way, meaning the cat will always dodge the next attack made against it, no matter what.
Fur-ball (Costs 2 Actions). The cat of godly strength vomits up a small ball of fur onto the ground, any creature that steps onto the fur-ball must make a DC 21 DEX saving throw or be knocked prone. The fur-ball will become stuck to a creatures foot once they step onto it, all terrain will be difficult terrain for as long as the fur-ball is stuck to the creatures foot.
Description
The cat of godly strength is a strange creature. No-one knows where it came from or where it goes when its not lazing about in small town taverns or wandering the alleys and streets.
The cat of godly strength looks like an ordinary black cat will slick, shining fur. It acts more or less like any normal cat, being highly prideful, lazy, and grumpy. The cat of godly strength finds it amusing to bring the corpses of very powerful monsters it has killed to the doorstep of ordinary villagers and watching their reactions, many have misconstrued this is an omen or curse from the gods, but it is just the cat of godly strength using said godly strength is entertain itself.
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Posted Feb 26, 2025should be in the game up vote