Legendary Resistance (3/Day). If Brisela fails a saving throw, it can choose to succeed instead.
Two-Headed: Brisela has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Magic Resistance: Brisela has advantage on saving throws against spells and other magical effects.
Madness Aura: Any creature hostile of Brisela that starts its turn within 60ft feet of Brisela must make a DC 19 Wisdom saving throw, unless Brisela is incapacitated. On a failed save, the creature suffers a short-term madness (Roll 1d100 on short term madness table from the DMG). If a creature's saving throw is successful, the creature is immune to the Brisela's Madness Aura for the next 24 hours.
Multiattack: Brisela makes two Nightmare Claw attacks.
Nightmare Claw: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) slashing + 22 (4d10) necrotic damage. Make a successful DC 21 Constitution saving throw for half as much necrotic damage.
Maddening Whispers (Recharge 4-6): Brisela targets up to three creatures she can see within 60 feet. Each creature must succeed on a DC 19 Wisdom saving throw or take 22 (4d10) psychic damage and become confused for 1 minute. A confused creature can't take reactions and must roll a d8 at the start of each of its turns to determine its behavior for that turn:
Brisela can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Brisela regains spent legendary actions at the start of its turn.
Detect (Costs 1 action): Brisela makes a Wisdom (Perception) check.
Movement (Costs 1 action): Brisela moves up to her walking speed.
Nightmare Claw Attack (Costs 1 action): Brisela makes one Nightmare Claw attack.
Wing Attack (Costs 2 Actions): Brisela beats its wings. Each creature within 60 ft. of the Brisela must succeed on a DC 22 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Brisela can then fly up to half its flying speed.
Frightful Presence (Costs 3 Actions): Each creature of Brisela's choice that is within 120 feet of Brisela and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Brisela's Frightful Presence for the next 24 hours.
Description
Brisela, Voice of Nightmares, emerges from the darkest depths of the multiverse, a sinister fusion of the celestial sisters Bruna and Gisela, twisted by infernal rites into a being of unparalleled despair. Once protectors of the light, they now stand as a single entity, a harrowing symbol of corruption and destruction, their divine grace perverted into a weapon of hellish terror.
Wielding the corrupted powers of her former selves, Brisela commands legions of the damned, her presence alone a blight upon the land. Her once angelic form is now a grotesque mockery, with shadow-casting wings and a psychic voice that erodes the will of the bravest heroes. Her attacks blend martial prowess and protective magic into a force of necrotic energy, capable of decaying flesh and ensnaring souls.
The creation of Brisela, Voice of Nightmares, is a grim reminder of the eternal struggle between salvation and damnation, and the terrifying fate that awaits when the forces of good are subverted by evil.
Previous Versions
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3/10/2024 12:38:10 PM
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8
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1
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0.1
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Coming Soon
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7/17/2024 9:30:17 AM
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23
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1
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0.2
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Coming Soon
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