Large Construct, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
6 (-2)
CON
10 (+0)
INT
2 (-4)
WIS
2 (-4)
CHA
1 (-5)
Damage Vulnerabilities Bludgeoning, Force, Radiant
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Glass Canon - Made up of the crumbled remains of corrupted beings, this golem is more fragile than typically encountered. While of immense size and strength, it is not as immutable or defensive as a Stone Golem.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Corrupted stone golems are magical constructs assembled from pieces of rock from the remains of an army of corrupted men.

nathansallred

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