Amphibious. Callius can breathe air and water.
Acid Claws. Callius’ claw attacks deal an additional 3 (1d6) acid damage on a hit (included in the stat block).
Cry of the Wicked (3/day). Callius can use his reaction when a creature he can see that is not deafened makes an attack roll against him to force that creature to succeed on a DC 17 wisdom saving throw or be charmed by Callius until the end of their next turn.
Legendary Resistance (2/day). When Callius fails a saving throw, they can choose to succeed instead.
Multiattack. Callius can use his Frightful Presence. Callius then makes one attack with his bite or two attacks with his claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) plus 5 (1d10) acid damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) acid damage.
Frightful Presence. Each creature of Callius’ choice that is within 120 feet of Callius and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened of Callius for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Callius’ Frightful Presence for the next 24 hours.
Acid Breath (recharge 5-6). Callius exhales acid in a 30 ft. line that is 5 ft. wide. Each creature in that line must succeed on a DC 17 Dexterity saving throw or take 49 (11d8) acid damage, halved on a success.
Acid Hurricane (1/day). Callius causes a swirling vortex of acid to surround him for 1 minute. All creatures that start their turn within 20 ft. of him or enters within 20 ft. of him for the first time on a turn must succeed on a DC 17 Strength saving throw or take 7 (2d6) acid damage and have their speed reduced to 0 until the start of their next turn.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Claw. Callius makes an attack with his claws.
Detect. Callius makes a wisdom (perception) check.
Acid Flap (Costs 2 Actions). Callius beats his wings. All creatures within 20 ft. of him must succeed on a DC 17 dexterity saving throw or take 13 (2d6 + 6) acid damage and be knocked prone. Callius can then fly up to half his flying speed.
Acid Rain (Costs 3 Actions) (Recharge 5-6). Callius flies up to his flying speed. Any creature that enters within 30 ft. of him for the first time this turn as he flies and is not underneath total cover must succeed on a DC 17 Dexterity saving throw or take 26 (5d8) acid damage, halved on a success.
Description
Callius is a cunning and cowering dragon with a hatred for the weak, in irony of his dubbed title among his siblings. Being the weakest among them, he writhes in hatred and awaits the day he can kill his siblings.
Previous Versions
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7/15/2024 3:07:48 PM
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7/18/2024 6:20:23 PM
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