Resourcefulness. Aladdin may use any nearby object as a weapon. A long vine or the like would act as a +5 to hit. Hit: 12 damage (2d6 + 5) slashing damage.
Multiattack. Aladdin makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 11) slashing damage.
Burst of Speed. Twice per long rest, Aladdin moves double his movement speed for his next 3 turns including this one.
Nimble. When Aladdin leaves a players space, They must roll a DEX saving throw DC 14 to be able to hit Aladdin with an opportunity attack.
Dodge. Aladdin dodges adding 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and not have moved his full movement speed last turn.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
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