Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Alchemical Nature. The alchemical zombie has a 50% chance of being poisonous and 50% chance of being acidic. Regardless of type, it deals +2 extra damage to its affinity element in a melee attack. 

Chain Reation. If the alchemical zombie receives fire damage, it explodes and dies. Everyone within 10 feet of the zombie must make a dexterity saving throw. On a failure, the cresture takes 2d6 fire damage and 1d6 more from the zombie affinity element. Another alchemical zombie automatically fails the test

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and +2 from his affinity element.

Description

A flesh etaing and savage time bomb. An unfortunate accident with the wrong components made a savage and faster zombie, quickly noticeable by the strong smell of sulfur.

Habitat: Urban

OzaiTheOld

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