Chaotic Eminence. As a bonus action, the Acolyte of Calamity can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the Acolyte expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following spells prepared:
Cantrips (at will): vicious mockery, sacred flame, thaumaturgy
1st level (4 slots): shield, inflict wounds, command
2nd level (3 slots): branding smite, spiritual weapon, find steed (Warhorse)
3rd level (2 slots): dispel magic, spirit guardians (Necrotic), magic circle
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.
Fiery Rebuke. Spell Save Attack: Dexterity Saving Throw, DC: 14, Range: 60 ft., (3d6) fire damage on a failed save and the target is lit aflame. While taking half as much damage on a successful saving throw.
Description
These dark priests worship the patterns of chaos and calamity that will always exist in our realm. The priests of this order have been “blessed” by powers from the Outer Realms which have twisted them into strange Fiend creatures that are neither Demons nor Devils. Oathbreaker Paladins and fallen Clerics tend to join these groups in order to hold on to some dying amount of faith.
This is a creature I created for a level 8 campaign of mine. This creature has a melee burst damage striker kit then sticks to ranged spell attacks when it has taken more than 15 damage. Also an Acolyte of Calamity always uses their first action in combat to cast spirit guardians.
Also I’ve messed up this creature’s spellcasting should have a spell attack bonus of +6 and a spell save DC of 14