Large Beast, Neutral Good
Armor Class 15 natural armor
Hit Points 45 (6d10 + 45)
Speed 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws STR +8, DEX +5, CON +5, INT -1, WIS +3, CHA +0
Skills Perception +4, Stealth +6
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Abilities:

  • Ice Fang: Bites with fangs that inflict cold damage and have a chance to freeze the target. If the target is not immune to cold, it must succeed on a DC 13 Constitution saving throw or be frozen in place for 1 round.

 

  • Frost Camouflage: Can blend into snowy or icy environments, becoming nearly invisible.

 

  • Frozen Roar (Recharge 5-6): Lets out a roar that releases a wave of cold, slowing and damaging enemies within a 30-foot radius. Each creature of the Saber's choice that can hear it must succeed on a DC 13 Constitution saving throw or take 2d6 cold damage and have their speed reduced by 10 feet for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

  • Chilling Aura: Emits an aura of cold that reduces the speed of enemies within 10 feet and causes them to take 1d6 cold damage at the start of their turn.

 

  • Actions:

    • Multiattack: The Frost Saber makes two attacks: one with its bite and one with its claws.

 

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage plus 4 (1d8) cold damage.

 

  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Monster Tags: Misc Creature

Habitat: Arctic

Magique_turtle

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