Armor Class
15
natural armor
Hit Points
45
(6d10 + 45)
Speed
40 ft.
STR
22
(+6)
DEX
16
(+3)
CON
17
(+3)
INT
4
(-3)
WIS
13
(+1)
CHA
7
(-2)
Saving Throws
STR +8, DEX +5, CON +5, INT -1, WIS +3, CHA +0
Skills
Perception +4, Stealth +6
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Abilities:
- Ice Fang: Bites with fangs that inflict cold damage and have a chance to freeze the target. If the target is not immune to cold, it must succeed on a DC 13 Constitution saving throw or be frozen in place for 1 round.
- Frost Camouflage: Can blend into snowy or icy environments, becoming nearly invisible.
- Frozen Roar (Recharge 5-6): Lets out a roar that releases a wave of cold, slowing and damaging enemies within a 30-foot radius. Each creature of the Saber's choice that can hear it must succeed on a DC 13 Constitution saving throw or take 2d6 cold damage and have their speed reduced by 10 feet for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Chilling Aura: Emits an aura of cold that reduces the speed of enemies within 10 feet and causes them to take 1d6 cold damage at the start of their turn.
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Actions:
- Multiattack: The Frost Saber makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage plus 4 (1d8) cold damage.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.







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