Umbral Awakening (Recharges after a Short or Long Rest). If Alatreon would be reduced to 0 hit points, his current hit point total instead resets to 425 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, he can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating Alatreon after his Umbral Awakening activates.
Legendary Resistance (4/Day). If Alatreon fails a saving throw, he can choose to succeed instead.
Unusual Nature. Alatreon doesn’t require food or drink, does not need to breathe, and cannot be forced from his natural form.
Multiattack. Alatreon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled this way at a time.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6). Alatreon exhales a wave of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 39 (6d12) necrotic damage and 39 (6d12) force damage . On a successful save, the creature takes half as much damage.
Alatreon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
Attack. Alatreon makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). Alatreon beats his wings. Each creature within 30 feet of him must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. He can then fly up to half his flying speed.
Umbral Spear (Costs 2 Actions). Alatreon creates four spears of magical force. Each spear hits a creature of his choice he can see within 120 feet of him, dealing 14 (1d10 + 8) necrotic damage to his target, then disappears.
If Alatreon's Umbral Awakening trait has activated in the last hour, he can use the options below as legendary actions. He gains one additional legendary action per turn.
Bite. Alatreon makes one Bite attack.
Umbral Flare (Costs 3 Actions). Alatreon flares with elemental energy. Each creature in a 90-foot-radius sphere centered on Alatreon must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) psychic damage and 22 (5d8) necrotic damage.
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