Medium Humanoid, Any Alignment
Armor Class 21 (plate, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +9, CON +6
Skills Athletics +9, Perception +5, Survival +5
Damage Resistances Cold
Senses Passive Perception 15
Languages Common Common, Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Battle Readiness. Alassar has advantage on initiative rolls.

Boots of the Winterlands. Alassar has resistance to cold damage. Alassar also can ignore difficult terrain created by ice or snow as well as can tolerate temperatures as low as -50 degress Fahrenheit without any additonal protection and if wearing heavy clothes can tolerate temperatures up to -100 degrees fahrenheit.

Improved Critical. Alassar’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense. Alassar’s AC increases by 1.

Indomitable (1/Day). Alassar can reroll a saving throw that it fails, but it must use the new result.

Attacker. Alassar gains a +2 bonus to attack rolls.

Defender. Alassar gains the Protection reaction below.

Second Wind (Recharges after a Short or Long Rest). Alassar can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. Alassar can attack three times, instead of once, whenever he takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 10 (1d10 + 7) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). Alassar imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Description

 Is in possession of Mithral Chain mail, drfitglobe, quiver of Ehlonna 

Monster Tags: humanoid

thearkgaming

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