Medium Humanoid (Gith, Wizard), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 72 (10d8 + 32)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
20 (+5)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws INT +9, WIS +4
Skills Arcana +9, History +9, Insight +4, Perception +4, Religion +9
Damage Resistances Psychic
Senses Passive Perception 14
Languages Common, Deep Speech, Draconic, Gith
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Durable Magic. Aer'i gains a +2 bonus to AC and all saving throws while concentrating on a spell.

Magic Resistance. While wielding the Astral Scepter, Aer'i has advantage on saving throws against spells and other magical effects.

Psychic Resilience. Aer'i has resistance to psychic damage.

Tactical Wit. Aer'i can add her Intelligence modifier to her initiative rolls (+8 total).

Actions

Astral Scepter. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, plus 22 (5d8) radiant damage.

Spellcasting. Aer'i's spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She can cast the following spells:

At will: frostbite, mage hand, shocking grasp, spare the dying, toll the dead

3/day each: detect magic, hold person, identify, invisibility, jump, magic missile, mirror image, shield

2/day each: counterspell, dispel magic, haste, inflict wounds, lightning bolt, see invisibility

1/day each: blight, dawn, negative energy flood, vitriolic sphere

Bonus Actions

Misty Step (2/Day). Aer'i can cast misty step without expending a spell slot, teleporting up to 30 feet to an unoccupied space she can see.

Reactions

Arcane Deflection. When Aer'i is hit by an attack or fails a saving throw, she can use her reaction to gain a +2 bonus to AC against that attack or a +4 bonus to that saving throw. When she uses this feature, Aer'i can’t cast spells other than cantrips until the end of her next turn.

Legendary Actions

Aer'i can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aer'i regains spent legendary actions at the start of her turn.

Astral Scepter: Planar Disturbance (Costs 3 Actions). Aer'i targets a point she can see within 60 feet. Each creature in a 20-foot radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 52 (8d12) force damage on a failed save, or half as much damage on a successful one.

Astral Scepter: Telekinetic Bolt (Costs 2 Actions). Aer'i makes a ranged spell attack against a creature she can see within 120 feet. On a hit, the target takes 28 (8d6) force damage and must succeed on a DC 17 Strength saving throw or be pushed 20 feet away from Aer'i.

Astral Scepter: Teleport. Aer'i can teleport up to 60 feet to an unoccupied space she can see.

Description

In the heat of battle, Aer'i cuts an imposing figure, her lean and athletic frame moving with a predatory grace. Standing six feet tall, her pale yellow skin and sharp, angular features give her an almost otherworldly presence. Her long, black hair, held back by a simple leather headband, flows behind her like a shadowy veil. Deep purple eyes, cold and calculating, scan the battlefield for her next target. The obsidian black cloak she wears billows around her, its intricate silver embroidery catching the light with each movement. Beneath the cloak, her form-fitting, studded leather armor provides both protection and mobility. Clutched in her hand is the Astral Scepter, its twisted, crystalline form crackling with arcane energy, ready to unleash devastating spells upon her foes. Aer'i's expression is one of stern determination, her presence commanding and her every action precise, a testament to her formidable prowess as a githyanki wizard.

Monster Tags: Gith

Erick_Quiroz11

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