Medium Undead, Lawful Evil
Armor Class 13 (cloth scraps)
Hit Points 14 (2d8 + 5)
Speed 15 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 12
Languages Understands all languages it knew in life but can only speak to Undead beings. Other beings will not hear its words.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Headless.
Due to the Headless nature of the Buried, they have disadvantage on all Wisdom (Perception) checks."To complete their ritual, the Buried joined a mass suicide via decapitation. Some would try and leave before this, but were forced to participate by others."

Actions

Quarterstaff.
Melee Weapon Attack:
+2 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 0) bludgeoning damage.

Spirit Walk.
As an action, instantly move to a point within 15ft as long as there is space. You also enact the Dodge action freely. "The Buried disappear and reappear at a location nearby in a cloudy haze of chilly, blue mist.

Spellcasting.
The Shaman is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The Shaman has the following spells prepared:
Cantrips (at will): shillelagh, druidcraft
1st level (3 slots): ice knife, longstrider, Restore Buried


Restore Buried.
1 action. Instantanious. Touch. No DC. Healing. Necromancy Spell.
A Buried you touch regains 1d8 + your spellcasting ability modifier hit points. Other Undead regain only half of this. Has no effect on Living beings or Constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.


 

Bonus Actions

 

Reactions

Spirit Travel.
As a reaction to being attacked, or an enemy moving next to you. Instantly move to a point within 15ft as long as there is space.

If the enemy attack has enough range and can still feasibly hit you, it is made disadvantage. Otherwise, the enemy rolls a DC12 Dexterity ability check, on a success, the enemy can cancel the attack and regain any spent resources/actions. If the enemy fails, the attack continues, but misses automatically.

 

Legendary Actions

 

Mythic Actions

 

Description

“These Shamans came from the Eastern Continent to assist Malgor in his war against the Aldarian Empire. Upon Malgors death, many would return home. Some would remain a part of the Warband and become Buried.

Magic users were seen as lesser compared to others within the Warband, yet Shamans and Druids still retained respect as they helped guide any Warbands they were a part of.”

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2024 12:01:33 PM
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Coming Soon
7/19/2024 12:30:06 PM
5
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Habitat: Urban

Nathan_the_Legionnaire

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