Headless.
Due to the Headless nature of the Buried, they have disadvantage on all Wisdom (Perception) checks."To complete their ritual, the Buried joined a mass suicide via decapitation. Some would try and leave before this, but were forced to participate by others."
Spear.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Javelin.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spirit Walk.
As an action, instantly move to a point within 15ft as long as there is space. You also enact the Dodge action freely. "The Buried disappear and reappear at a location nearby in a cloudy haze of chilly, blue mist.
Spirit Travel.
As a reaction to being attacked, or an enemy moving next to you. Instantly move to a point within 15ft as long as there is space.
If the enemy attack has enough range and can still feasibly hit you, it is made disadvantage. Otherwise, the enemy rolls a DC12 Dexterity ability check, on a success, the enemy can cancel the attack and regain any spent resources/actions. If the enemy fails, the attack continues, but misses automatically.
Description
“These Seekers once showed promise with their strength in life in their attempt to gain glory and renown. They retain some of their skills even in death.
Morwen Frostfury was taken as a Slave from the Empire, but broke free and killed 3 of Malgors warriors bare-handed. A Champion witnessed this and offered her to join the Warband. She accepted.”
Lair and Lair Actions
Previous Versions
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7/19/2024 11:45:32 AM
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6
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7/19/2024 12:30:10 PM
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5
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0
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Coming Soon
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