Medium Undead, Lawful Evil
Armor Class 18 (armour scraps and breastplate)
Hit Points 22 (2d8 + 5)
Speed 15 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 10
Languages Understands all languages it knew in life and it can speak, though with great effort. Continually speaking may require consitiution rolls.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Headless.
Due to the Headless nature of the Buried, they have disadvantage on all Wisdom (Perception) checks."To complete their ritual, the Buried joined a mass suicide via decapitation. Some would try and leave before this, but were forced to participate by others."

Shield.
These warriors carry shields, granting them +2 AC.

 

 

 

 

 

Actions

Longsword.
Melee Weapon Attack:
+5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Javelin.
Ranged Weapon Attack:
+4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Spirit Walk.
As an action, instantly move to a point within 15ft as long as there is space. You also enact the “dodge” action freely. "The Buried disappear and reappear at a location nearby in a cloudy haze of chilly, blue mist."

Spirit Charge.
As an action, once per day, move to an enemy within 15ft that can be seen and you can fit in. Afterwards, the enemy (if they are equal size or smaller) must also succeed a DC12 Strength (Athletics) or DC12 Dexterity (Acrobatics) roll or be knocked prone. "The Buried disappears and reappears with a strong gust of chilly wind, knocking back their foe."

Bonus Actions

 

Reactions

Spirit Travel.
As a reaction to being attacked, or an enemy moving next to you. Instantly move to a point within 15ft as long as there is space.

If the enemy attack has enough range and can still feasibly hit you, it is made disadvantage. Otherwise, the enemy rolls a DC12 Dexterity ability check, on a success, the enemy can cancel the attack and regain any spent resources/actions. If the enemy fails, the attack continues, but misses automatically.

Shield Sacrifice. 
As a reaction to taking damage, this Warrior may sacrifice their shield to reduce taken damage by 5. The shield then becomes destroyed and the Warrior will wield their weapon with both hands, increasing their Longswords damage to 1d10+3.

 

Legendary Actions

 

Mythic Actions

 

Description

“A fifth of Malgors legions could be considered ‘professional’. These Warriors used more standardized weapons and armour. To become a true Warrior, one merely had to become strong, skilled and renowned in the wider Warband.

Warriors were expected to colour their armour and banners to match that of their peers or clans. Though this would usually be done by others who were more skilled in such tasks. Such as Artisans, people within the Legion who may not be able to wield a blade, or battle as well as others, but were still vital for their roles of clothing, blacksmithing, cooking and more.”

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2024 12:30:17 PM
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7/19/2024 12:37:41 PM
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Habitat: Urban

Nathan_the_Legionnaire

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