Familiar: The astral panther can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the astral panther senses as long as they are within 1 mile of each other. Touching the astral panther, its companion can travel with it when the astral panther uses its Astral Step Trait. If its master causes it physical harm, the astral panther will end its service as a familiar, breaking the telepathic bond.
Bite. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 4 (1d4 + 2) slashing damage.
Astral Step. On a successful hit, the astral panther can use its bonus action to step into the border regions of the Astral Plane. It can move in any direction and can see and hear the plane it originated on. Until the start of it's next turn when it reappears, it can only be affected by others on the Astral Plane.
Description
Astral panthers are cunning and opportunistic predators with slender bodies. There fur is sleek and dark, with purple and silver undertones that form a unique pattern ranging from leopard spots to tiger stripes. Found mostly within the astral plane, they are sometimes found in the material plane due to their ability to temporarily transition between the two. These creatures live solitary live, only coming together to raise offspring.
Credit: alamo76
Previous Versions
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