Large Humanoid (Minotaur), Neutral Evil
Armor Class 16 Chain Mail+1
Hit Points 36 (3d10 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8, CON +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Kothian, Minotaur, Solamnic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Minotaurs can be either medium or large in size. Warriors, on the whole, tend to fall into the large category but individuals can vary.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Horns. The minotaur has horns that it can use to make unarmed strikes. When it hits with them, it deals 1d6+4 piercing damage.

Indomitable (Special).  The minotaur can reroll a saving throw that it fails - you must use the new roll. You can use this once per long rest.
Actions
Multiattack. Chot es-Kalin can attack twice whenever he takes the Attack action on his turn. 
 
Action Surge (Special). Chot es-Kalin can take one additional action on his turn. This can be used once per short rest.
 
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6(1d6+4) piercing damage.

Battleaxe. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit (1h): 7(1d8+4) slashing damage or Hit (2h): 8(1d10+4) slashing damage, Martial, Versatile.

Unarmed Strike.  Melee Attack: +8 to hit, reach 5ft., one target. Hit: 5 bludgeoning damage.

Bonus Actions

Goring Rush. If the minotaur takes the Dash action on its turn and moves at least 20 ft., it can immediately make one melee attack with its horns as a bonus action. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6(1d6+4) piercing damage.

Great Weapon Master Attack. On The minotaur`s turn, when it scores a critical hit with a melee weapon or reduces a creature to 0 HP with one, it can make one melee weapon attack as a bonus action.

Hammering Horns. After the minotaur hits a creature with a melee attack as part of the Attack action, it can immediately use a bonus action to attempt to push a target within 5 ft. of it and no more than one size larger than it. The creature must succeed on a STR saving throw (DC 16) or be pushed up to 10 ft. away from the minotaur.

Second Wind. Once per short rest, The minotaur can use a bonus action to regain 1d10+10 HP.

Reactions

Opportunity Attack.  The minotaur can make an opportunity attack when a hostile creature that it can see moves out of its reach. To make the opportunity attack, it uses its reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves the minotaur`s reach.

Description

(NPC from the Dragonlance module DL12 Dragons of Faith)

Minotaurs of Krynn are renowned sailors and gladiators, convinced of their superiority over the other races of Krynn. They are tall, muscular, bull-headed humanoids who stand between 6 1/2 and 7 1/2 feet tall.

Chot Es-Kalin is the chieftain of the minotaur clan House Kalin and the current Emperor of the Minotaur Empire in Ansalon. He is a cruel and violent leader, ruling by terror. He can not speak Common (or refuses to do so) and rarely deigns to speak to lessers unless he is deciding their fate.
Chot looks at all other races as inferior, except he has an abiding respect for dragons and their masters. Chot does not believe that lesser creatures can best him, and enslaves lesser races, toying with their champions in deadly games of the labyrinth.

Some tales conflict as to when Chot came to rule, but minotaur history shows that he ascended the throne following the death of Garik Es-Karos in 348 AC. At the time, Chot was a Chieftain of House Kalin, and he promised the minotaurs that he would bring prosperity the likes no minotaur had ever seen. Chot then met with the Dragon Emperor Ariakas and together they formed an alliance, sending many of his political enemy's sons off to battle under the command of Highlord Feal-Thas in Icereach. Many others were sent off to Sanction as a reserve army. During all this, Chot continued to build the minotaur might at sea, expanding his naval power and entering into a secret alliance with the human pirate chief Mandracore the Reaver to protect his interests.

Future Adventures: Unless Chot can be drawn out of his capital (possibly by raids on his ships), the only place that non-minotaur heroes will likely meet him is in the arena. Whatever satisfaction a PC might gain from defeating Chot would be short-lived in the next fight to the death . . . or the next.

Monster Tags: humanoidleader

Habitat: ArcticCoastalUrban

AsbelMcTalisker

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