Stampede. : When the buffalo is startled or threatened, it can unleash a powerful stampede. Each creature within 20 feet of the buffalo must make a DC 13 Strength saving throw or be knocked prone and take 2d6 bludgeoning damage. On a successful save, the creature takes half damage and isn’t knocked prone.
Gore.: The buffalo charges forward, using its massive horns to strike a target within 10 feet. It makes a melee attack with a +5 to hit, dealing 2d8+3 piercing damage on a hit. If the target is a creature of Medium size or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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