Medium Humanoid, Any Non-Lawful Alignment
Armor Class 14 Leather Armor
Hit Points 22 (4d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
12 (+1)
Senses Darkvision 60 ft. , Passive Perception 12
Languages Common, Thieves' Cant
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance. Elves don't need to sleep. Instead, they meditate deeply for 4 hours a day.

Actions

Shorsword Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 1d6 + 3 piercing damage. 

Shortbow Attack. RangedWeapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 6 1d6 + 3  piercing damage.

Sneak Attack. Once per turn, deals an extra 2d6 damage when you have advantage on the attack roll, or when another enemy of the target is within 5 feet of it and you don't have disadvantage on the attack roll. 

Description

Clarto Criminals are cunning and agile. Typically Elf Rogues but have been seen to be other races. They are deeply embedded in the city's underworld. With a lean build and dexterous fingers, these criminals excel in stealth and deception, making them masters of sneaky exploits. Their piercing eyes, capable of seeing in the dark, and their adeptness with a bow or blade make them formidable foes. Always carrying a mysterious map, Criminals are ever in pursuit of hidden treasures and the next big score. 

Monster Tags: humanoid

tsimpsonj72

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