Small Humanoid (Goblin), Unaligned
Armor Class 11 Natural Armor
Hit Points 7 (2d6 + 2)
Speed 30 ft., Swim 15 ft.
STR
3 (-4)
DEX
13 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +3
Skills Stealth +10
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 14
Languages Common, Goblin, Sylvan Goblin
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Blood-oath - Droop is blood-oathed to a player. All friendly people and non-hostile NPCs in the game, if they were to make an attack on Droop they pass through his ethereal body and cannot make contact. He also cannot be dispelled.

Ethereal - When Droop reaches zero HP he is sent to Limbo realm and may return to full hp by the blood-oathed players side after a long rest.

 

Actions

Ethereal -
Does not take attacks of opportunity when moving in or away from enemies in combat

Ghostly Claw- Melee Weapon Attack: +3 to hit, reach #5ft., 1 target. Hit: 1+(1d8) Slashing damage.

Reactions

Run Away!- Droop has the chance as an ethereal to run away if an enemy makes an attack. The enemy gets disadvantage on attack rolls of any kind, and if they miss, Droop may make a run for it.

Ethereal - When Droop reaches zero HP he is sent to Limbo realm and may return to full hp by the blood-oathed players side after a long rest.

Description

Blood-oath Droop is a Goblin in the Red-brand Cellar who has been gifted the first gold piece of his existence. It was his family's life goal as "more aware" Goblins, they wanted to collect gold and try to show the world they weren't the primitive species that they were thought to be. Droop hails from an ancient tribe of fae goblins cursed to the mortal realm. After an unkown amount of generations of being forced to reproduce with the more primitive goblins on the mortal realm, "Droop" the goblin is the last one. His parents were murdered by a bugbear, causing a fear of them. Droop knows he is the last of his kind and any blood oath would be a tremendous commitment on his part to prove his families capabilities, its the only fae left in their lineage, just an hidden dormant insatiable drive to break a curse they no longer know about.

Monster Tags: Goblinoid

Habitat: Forest

Esiarys

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