Medium Or Small Aberration, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 36 (5d12 + 6)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
19 (+4)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +5, INT +6
Skills Sleight of Hand +25
Damage Vulnerabilities Bludgeoning
Condition Immunities Grappled
Senses Blindsight 150 ft see, Darkvision 160 ft see, Passive Perception 20
Languages All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spell casting . The Warp is a #-level spell caster. Its spell casting ability is 18. The Warp Monster has following 1 spell prepared:
Cantrips (at will): Invisible

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Bite: +4 to hit, reach 10 ft., 5 target. Hit: 5 (4d4 + 9) [Pirceing] damage. 

Action Ranged Attack. Warp: +10 to hit, range 100/100 ft., 1 target. Hit: 15 (1d20 + 5) [Magic] damage.

Bonus Actions

Use spell

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

The Warp Monster can a lair action to cause one of the following effects; the Warp Monater can’t use the same effect two rounds in a row:

  • Use 2 attacks
  • Can teleport as a bonus action
  • Move twice

Monster Tags: Abominations

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