Large Monstrosity, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 247 (6d20)
Speed 15 ft.
STR
28 (+9)
DEX
7 (-2)
CON
27 (+8)
INT
20 (+5)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +14, CON +13
Skills Intimidation +22
Damage Vulnerabilities Piercing
Condition Immunities Charmed, Petrified, Restrained
Senses Tremorsense 30ft, Passive Perception 9
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Ascendant shield: block any attack and can be activated 3 times per day

Moxie: killing an enemy restores half of the max hp of the being

Actions

Action Name. As long as it requires a sword he can do it

Action Melee Attack. Sword bearers Quake: +12 to hit, reach 3ft, 1 target. Hit 2d12 slash damage needs 1 action to recover

 

Reactions

"Never flinching just endlessly walking and killing everything it meets"

Legendary Actions

Legendary Action Name (Costs 1 Actions). Last resort throw: +10 to hit, range 5/50 ft, 1 target. Hit 5d20 pierce damage

Description

"Silent and will attack anything"

He can freely move through the swamp

Lair and Lair Actions

The Ascendant realm (also known as the Ascendant Plane, Netherworld, Overworld,or Sea of Screams) is a universe or alternate reality related to the Darkness.

He can travel to the realm whenever he wants and can only stay there for 3 hours and will not recover or be able to do a long or short rest.

By killing powerful beings he increases his Throne world and gets a +1 strength bonus for every 10 enemies he kills (2d20 rolls to determine the amount)

Advantage against enemies that follow him to his throne world and also +5 to all damage rolls

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2019 1:53:25 PM
7
1
--
Coming Soon

Monster Tags: Demon Lordundead

Habitat: SwampUnderdark

RadBattleShibliter

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