Large Beast
Armor Class 12 natural armour
Hit Points 42 (42d10 + 15)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)
Senses Passive Perception 3
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen smell  The Baryonyx has advantage on Wisdom (Perception) checks that only on smell

Actions

Multiattack  The Baryonyx makes two attacks; one with its bite and one with its claws

 

Bite  Melee Weapon attack +7 to hit, reach 5 ft, one target hit 9 (1d8+3) Piercing damage

 

Claws  Melee Weapon Attack +7 to hit, reach 5 feet, one target, hit 12 (2d6+5)slashing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sfoote488

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