Small Humanoid (Kobold), Chaotic Good
Armor Class 17 Natural armor, studded leather +3 DEX
Hit Points 32 (9d6)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +7
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. This is counteracted if Bari has his goggles on.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Proficiencies:

Light armor. Simple weapons. Longbow. Thieves' Tools. Artisan Tools (calligraphy).

Expertise

Stealth, Survival

Bowman.

Bari is proficient with the longbow.

Coordinated Strike

The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Evasion

Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn’t benefit from this feature while incapacitated.

Equipment

Studded leather armor. Shortsword. Longbow 12 arrows in quiver. Oversized hooded cloak. Leather boots.

Backpack: Black glass goggles. Water flask. Bedroll. Rations. Flint & Tinder. 50ft rope. handaxe, thieves' tools, calligrapher's supplies.

 

Actions

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 4 (1d8 + 3) piercing damage.

Handaxe (if has backpack). Melee Weapon Attack: +3 to hit, reach 5 ft., range 20/60 ft. if thrown, one target. Hit: 2 (1d6 -1) slashing damage.

Bonus Actions

Help. This scout uses the help action.

Cunning Action. The scout takes the dash, disengage, or hide action

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2024 4:00:36 PM
16
0
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Coming Soon

Monster Tags: NPCKoboldSidekick

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Alexander_Fraserson

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