Dark Fortitude. If damage reduces the chaoswalker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the chaoswalker drops to 1d10 hit points instead.
Spellcasting. The chaoswalker is a 14th-level spellcaster. Its spellcasting ability is Intelligence (+8 to spell attacks, save DC 18). The chaoswalker has following wizard spells prepared:
Cantrips (at will): chill touch, shocking grasp, produce flame
1st level (4 slots): absorb elements, burning hands, cause fear, chaos bolt
2nd level (3 slots): darkness, gust of wind, dust devil
3rd level (3 slots): animate dead, thunder step
4th level (3 slots): fire shield, ice storm
5th level (3 slots): control winds, flame strike
6th level (1 slots): bones of the earth, chain lightning
7th level (1 slots): fire storm, finger of death
Chaos Burst. Melee Spell Attack: +6 to hit, reach 5ft., one target. Hit: 1d10 lightning damage. Upon fail, deal 1d6 damage to self.
Elemental Touch. The chaoswalkers dark elemental energy springs forth from its hands. The chaoswalker chooses a target within 10ft., casting two of the following spells at random. To choose each spell, 1d4.
1. Chill Touch
2. Shocking Grasp
3. Burning Hands
4. Gust of Wind
Description
Chaoswalkers are powerful undead elementals, born from those who attempted to master the elemental realms and failed, now bursting with dark energy.
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