Medium Undead (Elemental), Typically Chaotic Evil
Armor Class 15 Natural armor
Hit Points 107 (20d10)
Speed 20 ft.
STR
10 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
22 (+6)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws INT +11, WIS +9
Damage Resistances Damage from Spells
Damage Immunities Bludgeoning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 10
Languages Only languages it knew in life
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Dark Fortitude. If damage reduces the chaoswalker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the chaoswalker drops to 1d10 hit points instead.

Spellcasting. The chaoswalker is a 14th-level spellcaster. Its spellcasting ability is Intelligence (+8 to spell attacks, save DC 18). The chaoswalker has following wizard spells prepared:

Cantrips (at will): chill touch, shocking grasp, produce flame

1st level (4 slots): absorb elements, burning hands, cause fear, chaos bolt

2nd level (3 slots): darkness, gust of wind, dust devil

3rd level (3 slots): animate dead, thunder step

4th level (3 slots): fire shield, ice storm

5th level (3 slots): control winds, flame strike

6th level (1 slots): bones of the earth, chain lightning

7th level (1 slots): fire storm, finger of death

Actions

Chaos Burst. Melee Spell Attack: +6 to hit, reach 5ft., one target. Hit: 1d10 lightning damage. Upon fail, deal 1d6 damage to self. 

Elemental Touch. The chaoswalkers dark elemental energy springs forth from its hands. The chaoswalker chooses a target within 10ft., casting two of the following spells at random. To choose each spell, 1d4.

1. Chill Touch 

2. Shocking Grasp 

3. Burning Hands

4. Gust of Wind

 

Description

Chaoswalkers are powerful undead elementals, born from those who attempted to master the elemental realms and failed, now bursting with dark energy. 

ValaknyrtheRogue

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