Medium Humanoid, Neutral Good
Armor Class 16 Hide
Hit Points 130 (12d10 + 60)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +9, CHA +6
Skills Athletics +9, Survival +9
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Passive Perception 12
Languages Common, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spacewalker. Rollo has the ability to travel between dimensions instantly. As a bonus action, he can choose an unoccupied space within 30 ft. and instantly appear there. He gains advantage on the next attack roll he makes against a creature within 5 ft.  

 

Actions

Multiattack. Rollo makes two club attacks.

Hard Club. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 6) [bludgeoning] damage. 

Boulder Throw. RangedWeapon Attack: +6 to hit, range 60 ft., 1 target. Hit: # (3d6 + 6) [bludgeoning] damage.

Mythic Actions

Rollo may become Mythic if a member of his party becomes unconscious. His Mythic state lasts for 3 turns and can be used once per day.

Enlarged Rage. Rollo becomes Huge in size and rageful in nature. His damage rolls are tripled while in this state and he gains + 2 to his AC, Strength, and Constitution stats. 

ItsJonnyB18

Comments

Posts Quoted:
Reply
Clear All Quotes