Multiattack. The captain makes three melee attacks. Or the captain makes two ranged attacks with its daggers.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Responsibilities: Ensures the safety of the manor, manages the security staff, and coordinates with local authorities when necessary.
Age: 34
Origin: Helena comes from a family of renowned city guards in Baldur’s Gate, where she developed her keen sense of justice and strategy.
Experience: She has served in various elite guard units and private security forces before taking up her current position at the Armastica Manor.
Personality: Captain Voss is disciplined, observant, and has an unwavering commitment to the safety of the manor and its inhabitants. She is respected by her peers for her leadership and tactical acumen.
Skills: Her expertise includes advanced combat training, surveillance tactics, and the strategic use of magical artifacts for defense purposes.
Appearance: Captain Voss is often seen in her well-maintained armor, which bears the crest of the Armastica family. Her alert eyes and confident stance are a clear indication of her readiness to protect the manor at all times.
Ambition: Beyond her duties, she aspires to train a new generation of security personnel who can blend traditional martial prowess with artificer-crafted defenses.
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