Medium Beast, Typically Lawful Good
Armor Class 14 Natural
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 12
Languages Common --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. Bartholomew has advantage on Wisdom (Perception) checks that rely on smell.

Shove: When Bartholomew takes the Attack action on his turn, he can make a special melee attack to shove a creature. If he is successful, he can push the creature up to 5 feet away from him or knock the creature prone. The shove uses one of his attack actions.

Actions

Multiattack. Bartholomew makes two attacks per turn:

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Terrible Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Shove. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If successful, the target is pushed 5 feet away or knocked prone.

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

Gandiji

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