Death Burst. When the elemental dies, it explodes with a loud thunder. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. A stunned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Explosive Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) thunder damage.
Thunderous Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) thunder damage.
Captivating Critter (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Description
Thunder signifies its coming; crackling havoc its passing. Literally charging through the plains of cold and ice, the bull dog is feared and respected alike. Its body overflows with elemental magic interweaving every inch of its skin and fur. The tension in its veins emits to its surroundings, potentially shutting down everything and everyone risking a close encounter. Some lost bull dogs are driven by savage instincts, evil delusion or pure rage. Plenty, however, are sacred guardians, pure-hearted watchers and yet others playful pups in control of a pulsating mass of muscles.
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