| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Multiattack. Ashuk makes two Scimitar attacks.
Scimitar +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
AirLance +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Description
Ashuk dresses in the flowing, white burnoose and scarlet cords of a Lancer officer. His status as an Airlancer is shown by the gold cords woven through the scarlet belt, and his rank as a captain is shown by the golden horn that hangs from his belt.
Ashuk is completely honest and very serious about his job of keeping the peace in Bralizzar and providing protection for the Sandvoyager caravans as far as the White Palm. frequently found standing at the top of the steps of "The Raj," he is acutely aware of the activity in the town and bazaar below. he is an officer on the way up, and he intends to do the best job he can in this frontier posting that is so important to the merchants and rulers of Durpar. He commands the 15-Lancer, 15-Airlancer garrison here with a fair, iron hand.
Comments