Enough Said. If another creature succeeds a Charisma saving throw, he can use a reaction to make it fail.
Multiattack. The crystalslag makes two Mineral Sword attacks. If both hit, then it uses Hail of Shards.
Mineral Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 22 (2d12 + 7) slashing damage.
Hail of Shards. The crystalslag picks three points within sight. A 5 x 5 chunk of shard of crystal falls on that spot, dealing 11 (1d6 + 8) bludgeoning damage to anyone in the square and making the square unpassable. The selected spot(s) cannot be hailed upon for 1d4 turns. The square counts as being 10 feet in the air.
Break. If the crystalslag has used Hail of Shards within the last 1d4 turns, they can make one of the crystals break, causing everyone within 5 feet of the spot take 2d4 piercing damage on a failed Constitution saving throw (DC 14) and half as much on a success, rounded down.
The crystalslag has 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The crystalslag regains spent legendary actions at the start of its turn.
Parry. The crystalslag makes 1 Mineral Sword attack.
Aren't You So Smart! (Costs 2 Actions) If a creature succeeds on a Wisdom or an Intelligence saving throw, the crystalslag can make it a 1 instead. If it was a Perception check or an Insight check, no actions are spent.
Make It Rain (Costs 4 Actions) The crystalslag makes 3 Hail of Shards attacks
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