Astral Sea Legs. The Astral Pirate Mage has advantage on ability checks and saving throws to resist being knocked prone, and cannot be knocked prone through non-magical means.
Spellcasting. The Astral Pirate Mage is a 4th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The Astral Pirate Mage has following wizard spells prepared:
Cantrips (at will): Booming Blade, Mind Sliver, Chill Touch, Sword Burst
1st level (4 slots): Silvery Barbs, Shield, Color Spray, Chromatic Orb
2nd level (2 slots): Shadow Blade, Ray of Enfeeblement, Mind Spike
Action Name. Quarterstaff
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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