Medium Humanoid, Any Alignment
Armor Class 14
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws CON +4, INT +5
Senses Passive Perception 14
Languages any one language (usually common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Astral Sea Legs. The Astral Pirate Mage has advantage on ability checks and saving throws to resist being knocked prone, and cannot be knocked prone through non-magical means. 

Spellcasting. The Astral Pirate Mage is a 4th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The Astral Pirate Mage has following wizard spells prepared:

Cantrips (at will): Booming Blade, Mind Sliver, Chill Touch, Sword Burst

1st level (4 slots): Silvery Barbs, Shield, Color Spray, Chromatic Orb

2nd level (2 slots): Shadow Blade, Ray of Enfeeblement, Mind Spike

Actions

Action Name. Quarterstaff

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Monster Tags: humanoid

PathOfTheDrunkenStoner

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