Huge Humanoid, Lawful Neutral
Armor Class 4 Natural Armor
Hit Points 20 (6d4)
Speed
STR
21 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws CON +6
Damage Vulnerabilities Acid, Cold, Lightning
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Prone, Unconscious
Senses Passive Perception 10
Languages All languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Melee Weapon Attack: 

Water Geyser: 1d/4 

Water Claw: 1d/4

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The body of a human and the head of a octopus. It has claws and is completely made of water.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

BigBoySlayer_BarbNecro

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