Medium Construct (Any Birdfolk, Warforged), Lawful Evil
Armor Class 17 (Robe of the Archmagi)
Hit Points 300 (58d6 + 97)
Speed 30 ft., Fly 15 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
22 (+6)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +11, WIS +8
Skills Arcana +16, History +16, Perception +7, Religion +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Celestial, Common, Deep Speech, Draconic, Giant, Infernal, Primordial
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Many Faces. Jyio can cast Disguise Self at will.

Magical Resistance. Jyio has advantage on saving throws against spell and other magical effects.

Spellcasting. Jyio is an 18th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Spells marked with * are cast prior to combat.

  • Cantrips (at-will): Fire Bolt, Mage Hand, Prestidigitation, Shocking Grasp
  • 1st Level (4 slots): Detect Magic, Identify, Magic Missile, Thunderwave
  • 2nd Level (3 slots): Detect Thoughts, Mirror Image, Misty Step
  • 3rd Level (3 slots): Bestow Curse, Fly, Lightning Bolt
  • 4th Level (3 slots): Banishment, Fire Shield, Stoneskin*
  • 5th Level (3 slots): Cone of Cold, Temporal Shunt, Wall of Force
  • 6th Level (1 slots): Chain Lightning, Globe of Invulnerability
  • 7th Level (1 slots): Prismatic Spray, Teleport
  • 8th Level (1 slots): Mind Blank*
  • 9th Level (1 slot): Time Ravage
Legendary Actions

Legendary Resistance (3/day). If Jyio fails a saving throw, they may use their reaction to succeed instead.

Jyio can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn (or as a reaction if stated). Jyio regains spent legendary actions at the start of his turn.

Arcane Intervention (reaction, costs two actions, recharge 5 or 6). As a reaction, Jyio can use his influence over The Weave to smother a spell cast by another creature within 120ft. This ability only works if they are aware of the caster's location and that the spell is being cast.

Arcane Invigoration (variable cost, recharge, 5 or 6). Jyio reaches into the weave and plucks excess energy from the vacuum, regaining one expended spell slot of 3rd level or lower. The cost of this action is equivalent to the level of spell slot.

Blink. Jyio instantaneous teleports to an empty space within 15ft.

Overtime (if using custom arena): Jyio forces the ever-present ticking of time to increase its tempo, causing the Hand of Time to progress an additional sector this round.

Swift Spellcasting (variable cost). Jyio casts one of their spells. The cost of this action is equivalent to the level of spell (1 for a cantrip).

Time Stream Constriction (costs two actions, recharge 5 or 6). Jyio casts Slow.

 

 

 

Description

Jyio is attuned to the following magic items:

  • Robe of the Archmagi
  • Amulet of Health

 

Lair and Lair Actions

The immense pressure on the flow of time has created lesions in reality itself, manifesting as a patchwork clocktower piercing the very fabric of the planes. This bastardization of Jyio's sanctum takes on many forms at once, twisting and ticking in a chaotic and unpredictable manner. On  initiative count 20 (losing initiative ties), Jyio can take one lair action from the following options (they cannot use the same effect twice in a row):

  • Divergence. Floating landforms twist and creep, re-arranging the arena. Jyio chooses up to four 20ft squares within 120ft and relocates them in any configuration. Any creatures on these platforms must succeed a DC 18 Dexterity saving throw or be knocked prone.
  • For Whom the Bell Tolls. The clocktower emits an ear-shattering chime, rewriting the rules of how sound functions in the local area. Until the next initiative count 20, all creatures are silenced and deafened.
  • Pillar of Salt. A pillar of pure white salt rises from the ground at an empty location within 120ft. Creatures within 30ft of the pillar begin to calcify slowly over time, eventually becoming petrified if they do not act. All creatures in range have their lower legs encrusted in salt, restraining them. On their turn, a creature may attempt a DC 16 athletics check to free break free of the salt (other creative solutions are encouraged!). If they are not freed by the next initiative count 20 the salt continues to surround their body, reaching their waist and increasing the escape DC to 18. If they have still not escaped by a third initiative count 20, they are petrified. The pillar can be destroyed, ending all of these effects (AC 14, 50HP).
  • Rewind. Jyio undoes a small period of time, restoring 40HP (or half of the damage dealt that round if tracked). Any negative conditions/effects that have been applied this round are also removed, and any spell slots expended to apply these effects are refunded.
  • Spacetime Contortion. The extreme stress on the Weave causes the rules of magic to bend. Until the next initiative count 20, all spells and magical effects have their range, effective area, and duration doubled.
  • Taxidermy Constructs. Jyio pulls two of their many taxidermy constructs from the clocktower. Choose two of the following at random (it acts on initiative count 20 after lair actions. The stats for the taxidermy creatures are the same as their natural version, but they are vulnerable to bludgeoning and lightning damage):
    • Owlbear
    • Displacer Breast
    • Spectator
    • Young Dragon

Previous Versions

Name Date Modified Views Adds Version Actions
7/18/2024 8:52:54 PM
7
1
1
Coming Soon
7/21/2024 11:51:51 PM
8
2
1.1
Coming Soon
Xoren

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